Team Project - Academic Brief
Kairos
For this academic group project, our group was assigned to create a creative campaign or system to promote the idea of Rewilding, letting nature bloom in their natural environment, whether in a urban setting or the outdoors.
Our team decided to focus on the subject of urbanisation, and promote how urbanisation within a city is not always the best decision through a time machine.
I was responsible for the flow and initial design of the time machine experience.
Project Details
Problem Statement
“As cities continue to urbanise, natural environments are replaced with concrete, reducing our access to nature and contributing to a decline in our wellbeing’s and environmental quality.”
Duration
8 Weeks
My Role
Prototyping
UI/ UX Designer
Team Members
Jason Lin
Eric Hwang
Andrew Le
That was the question our time was trying to answer throughout this project. And as a result, we ended up making a time machine...?
Kairos: The Time Machine
Kairos, or our time machine was an interactive experience where users would be able to lead a future through multiple choice options of either Rewilding or Urbanising. Then using 3D models to reflect their decision to help them understand how their choices is affecting the city and landscape around them.
Research
For our time machine to have substance and be believable, we looked into past urbanisation events that we could base our project upon. And with our project taking on urbanisation within the city, our team had decided to focus on Grafton Gully being our main point of interest. Not only does this place have rich history, that history was affected from the results of urbanisation.
Our team decided to visit the place in person to get a better understand of the area
Ideation
Other forms of research or ideation I did was looked into how would the time machine function or even work in the context of rewilding. How could we make people want to rewild in the first place?
Case studies were conducted to help with this, but all of them felt like a linear scrollytelling site. Which gave me the idea of using video games as a source of inspiration for a dynamic and a experience where the user is the one making the story.
The concept of letting the story unfold through choices made by the user was a very interesting idea I thought we could include in our time machine. Giving the user the agency to decide how their story goes and ends struck me as a strong storytelling tool.
This was our initial prototype we had for our time machine experience, however it was quickly scrapped and reworked due to feedback of it being too simple and boring.
With the feedback we received from the initial prototype, I was able to quickly put something together that was more dynamic and had more dimensions to it. This ended up becoming our new visual direction.
Kairos’ Flow
Timeline
This is where the experience starts. A timeline with two choices to pick between Urbanising or Rewilding.
3D Models
Picking either choice presents a 3D model to navigate around to get a visual representation of the choice made.
Hotspots
Within the 3D model are hotspots to interact with to get a closer insight into how the choice has impacted the future.
Next set of Choices
User's then return back to the timeline to make another choice.
Another 3D Model
The user then will now see a updated 3D model reflecting their recent choice again.
The Flow Repeats
This is the general flow the user goes through until a certain amount of choices on the timeline.
Reflection of Choices
At the end, the timeline zooms out to show the user the decisions they have made, leading up to the final 3D Model with the ending they have chosen.
Call to Action
Ultimately, the timeline resets to real life current time, asking the user to reflect on their actions.
Outcome
With Kairos, me and my team hope this time machine project shows people what our future could look like if we were to lead through either urbanisation, rewilding or both. With the core idea of letting the users dictate their story, we hope this approach to storytelling is impactful to the readers.
And as a personal reflection, this was a fun and challenging project. After all a time machine idea being our design solution was already crazy. But it was a great learning experience working through speculative design, and being flexible working in a team environment.